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  Search for: Recent Posts Simple trick to install Windows 11 on an old PC Easy ways to activate Windows 11 for FREE without a product key Remove “You may be a victim of software counterfeiting” notification Windows Defender detects my scripts as “HackTool:BAT/AutoKMS” Quickly convert Windows Server Evaluation edition to the retail one Easiest way to remove the Windows watermark from your screen Categories Computer Tips Microsoft Software Products 2 ways to activate Windows 10 for FREE without additional software Posted by  Always Smile   in  Microsoft Software Products  /  Last updated on  August 26, 2021 As you know, Microsoft notified Windows 10 is “the last version of Windows” and explained that they will be focused on the development of powerful and new features under the guise of software updates instead of building a new version. This means there will be no Windows 11 or 12 in the future(*). So if you are thinking about an upgrade, this is the best time to get it. (*) New update

PowerShell Snake Game

 

A PowerShell Snake Game

As a network administrator, PowerShell is just one of those tools that, once you use it, you can never imagine doing a lot of admin tasks without it.

Interested in Powershell games? Check out my new Powershell Match Three game

 

Given it’s similar structure to other languages, I picked up on PowerShell pretty quickly, and while doodling around with it decided to try using it for something for which it was really never intended. After all PowerShell is awesome for automating data loading, updating Active Directory attributes, generating reports or extracting data to build a dynamic HTML snippet to be served up by a web page, but there are GAMES to be considered!

So here is my PowerShell game. The classic “Snake” computer game, allowing you to use the arrow keys on the keyboard to hunt down and eat apples (stunningly represented by a red @ sign – I know, the graphics are impressive!)

Powershell_Snake

 

Below is the (fairly heavily commented) result (along with a .ZIP file to download the script at the bottom of the page in case copying and pasting from a website isn’t for you – and does that ever work right?)

The script utilizes PowerShell’s RawUI functionality to position the cursor to write individual characters. Each segment of the snake’s body is stored in an array, but when the snake moves forward, the only “drawing” that takes place is to remove the last block of the tail and draw the new head block.

In most games, you would clear and redraw the entire screen after every frame, but given the interpreted nature of PowerShell, it just isn’t fast enough to do that. Even this method is pushing it once the snake grows a bit. Things get slower over time as more blocks need to be checked to determine if the snake has run into itself. The code here could be improved upon – for example, it should be possible to determine a general slowdown rate as the snake grows and adjust the sleep near the end of the script (that delays between each frame) to eliminate at least some of the lag. Since this was a project for an hour of free time, I didn’t go that far with it.

Update: See the comments for Dave Wyatt’s update that changes the way the tail is checked for his and removes the slowdown completely ðŸ™‚

I do have a couple more ideas for games that could be written in PowerShell when considering the speed restrictions, so we’ll just have to see if they every make it into .PS1 files. In the mean time, enjoy chasing the apple…

#requires -version 2

#
# Powershell Snake Game
# Author : Kurt Jaegers
#

#
# Draws the snake to the screen, including cleaning up the last segment of the tail
#
function DrawTheSnake
{
 
  # Erase the tail segment that is disappearing
  $rui.cursorposition = $tail[0]
  write-host -foregroundcolor white -backgroundcolor black -NoNewline " " 
 
  # Shift all of the tail segments down one
  for ($i=0; $i -lt ($tailLength - 1); $i++)
  {
    $tail[$i].x = $tail[$i+1].x
    $tail[$i].y = $tail[$i+1].y
  }
 
  # Set the last segment of the tail to the current position
  $tail[-1].x = $coord.x
  $tail[-1].y = $coord.y
  
  # Draw all segments of the snake  
  for ($i=0; $i -lt $tailLength; $i++)
  {
    $rui.cursorposition = $tail[$i]
    write-host -foregroundcolor white -backgroundcolor white -NoNewline " "
  }

}


#
# Generate a random location for the apple, making sure it isnt inside the snake
#
function MoveTheApple
{ 
  $ok = $true;
  do 
  {
    $script:apple.x = get-random -min 2 -max ($rui.WindowSize.width - 2)
    $script:apple.y = get-random -min 2 -max ($rui.WindowSize.height - 2)
    $ok=$true
    for ($i=0; $i -lt $tailLength; $i++)
    {
      if (($tail[$i].x -eq $apple.x) -and ($tail[$i].y -eq $apple.y))
      {
        $ok=$false;
      }
    }
  } While (!$ok)
}

#
# Draw the apple to the screen
#
function DrawTheApple
{
  $rui.CursorPosition = $apple
  write-host -foregroundcolor red -backgroundcolor black "@"
}

#
# Check to see if the snake hits the apple
#
function CheckAppleHit
{
  # if the x/y of the head matches the x/y of the apple, we hit the apple
  if (($tail[-1].x -eq $apple.x) -and ($tail[-1].y -eq $apple.y))
  {
    # relocate the apple
    MoveTheApple
    
    $score += 500
    
    # Add to the snake's length
    $script:tailLength++
    $script:tail += new-object System.Management.Automation.Host.Coordinates
    $script:tail[-1].x = $coord.x
    $script:tail[-1].y = $coord.y
  }
}

#
# Check to see if the snake's head hits the walls of the screen
#
function CheckWallHits
{
  if (($coord.x -eq 0) -or ($coord.y -eq 0) -or ($coord.x -eq $host.ui.rawui.windowsize.width-1) -or ($coord.y -eq $host.ui.rawui.windowsize.height-1))
  {
    cls
    write-host -foregroundcolor red "You lost! Score was $score"
    exit
  }
}


#
# Draw a fence around the edges of the screen
#
function DrawScreenBorders
{
  $cur = new-object System.Management.Automation.Host.Coordinates
  $cur.x=0
  $cur.y=0
  
  for ($x=0; $x -lt $host.ui.rawui.windowsize.width; $x++)
  {
    $cur.x=$x
    $cur.y=0
    $host.ui.rawui.cursorposition = $cur
    write-host -foregroundcolor black -backgroundcolor white -nonewline "#"

    $cur.y=$host.ui.rawui.windowsize.height-1
    $host.ui.rawui.cursorposition = $cur
    write-host -foregroundcolor black -backgroundcolor white -nonewline "#"
    
  }
  
  for ($y=0; $y -lt $host.ui.rawui.windowsize.height-1; $y++)
  {
    $cur.y=$y
    $cur.x=0
    $host.ui.rawui.cursorposition = $cur
    write-host -foregroundcolor black -backgroundcolor white -nonewline "#"

    $cur.x=$host.ui.rawui.windowsize.width-1
    $host.ui.rawui.cursorposition = $cur
    write-host -foregroundcolor black -backgroundcolor white -nonewline "#"
    
  }  
}

function CheckSnakeBodyHits
{
  for ($i=0; $i -lt $tailLength -1; $i++)
  {
    if (($tail[$i].x -eq $coord.x) -and ($tail[$i].y -eq $coord.y))
    {
      cls
      write-host -foregroundcolor red "You lost! Score was $score"
      exit
    }
  }
}

# ---------------------------------
# ---------------------------------
# Main script block starts here
# ---------------------------------
# ---------------------------------

# Grab UI objects and set some colors
$ui=(get-host).ui
$rui=$ui.rawui
$rui.BackgroundColor="Black"
$rui.ForegroundColor="Red"
cls

# write out lines to make sure the buffer is big enough to cover the screen
for ($i=0; $i -lt $rui.screensize.height; $i++)
{
  write-host "" 
}
$coord = $rui.CursorPosition
$save = $coord
$cs = $rui.cursorsize
$rui.cursorsize=0
$score = 0

$done = $false

$before = 0
$after  = 15
$dir = 0

$coord.X = $rui.screensize.width/2
$coord.y = $rui.screensize.height/2

$coord.x = 80
$coord.Y = 15
$apple = new-object System.Management.Automation.Host.Coordinates
DrawScreenBorders;
MoveTheApple;

$tail = @()
$tailLength = 5

for ($i=0; $i -lt $tailLength; $i++)
{
  $tail += new-object System.Management.Automation.Host.Coordinates
  $tail[$i].x = $coord.x
  $tail[$i].y = $coord.y
}

while (!$done)
{
  
  if ($rui.KeyAvailable)
  {
    $key = $rui.ReadKey()
    if ($key.virtualkeycode -eq -27)
    {
      $done=$true
    }
    if ($key.keydown)
    {
      # Left
      if ($key.virtualkeycode -eq 37)
      {
        $dir=0
      }   
      # Up
      if ($key.virtualkeycode -eq 38)
      {
        $dir=1
      } 
      # Right
      if ($key.virtualkeycode -eq 39)
      {
        $dir=2
      }
      # Down
      if ($key.virtualkeycode -eq 40)
      {
        $dir=3
      }
    }
  }
  
  if ($dir -eq 0)
  { 
    $coord.x--;
  }
  
  if ($dir -eq 1)
  {
    $coord.y--;
  }
  
  if ($dir -eq 2)
  {
    $coord.x++;
  }
  
  if ($dir -eq 3)
  {
    $coord.y++;
  }

  DrawTheApple;
  DrawTheSnake;
  CheckWallHits;
  CheckSnakeBodyHits;
  CheckAppleHit;

    
  start-sleep -mil 100
  
  $score += $tailLength;
  
}

$rui.cursorsize=$cs

Download Snake.zip – PowerShell Snake Game

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